Ganister's Guide to Adventuring #1
In world pamphlet of info for my players, I'll use this to explain some rulings of my games at times but generally want to keep to void of that if possible and just use this to give a bit of advice to them from time to time.
Welcome ye to Ganister's Guide to Adventuring #1.
Me aim is to provide assistance to those choosing a life of adventure.
In side ye shall find information most useful when facing danger in the depths of dungeons and beyond.
Doors
Come in all shapes and sizes, locked and unlocked.
Doors are typically not trapped unless maybe an intruder is expected.
Does the door have gaps and holes? Peek an eye through or use a mirror under the gap for an extra look!
Knowing which way a door opens is important, if the door swings towards ye then at least one person can usually hide in the hinge side corner for a sneaky approach.
Doors can be braced, pinned, and trapped. I've also seen wizardry used to heat up the door handle.
Doors are a common place for combat to occur, but prepping the battlefield before hand will go a long way.
Hirelings
If ye can be charismatic enough, some folk get other folk to come along the adventure with them. Ye can ask these people to do utility tasks such as holding torches and carrying gear. Ye can request they open doors and chests but I've seen a fellows mutiny when being asked to do too many dangerous tasks so be careful!
Scouting
The ancient Dwarf General Blazing-Boot once said that "The more we know! The better we go!" he would usually say this after declaring that a scouting operation must take place before battle. Knowing what ye are facing can be crucial to yer survival as going somewhere with no information can lead to dangerous situations and death.
If ye have a sneaky member of yer party they can scout ahead of the rest, basic hand signals can be used to communicate back to ye party.
Also do not under estimate the power of Sages and Libraries, ye can find hidden secrets about dungeons and crypts, how they divine such information is beyond me however.
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