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Showing posts from December, 2020

Silly Board Game Idea

Idea for city locations - Burroughs of Bastion for example. Crazy idea, assign city locations to a monopoly board, have the players go around the board as if normal play (1d6). Streets, utilities, trains etc can be used for whatever you want to be there.  Use other board games as city locale, snakes and ladders could be hell to navigate.

Stat Generation for OSR style games

Unlock system based upon deaths, roll 3d6 down the ability score line to start, future characters get better options the more you characters you have die. Numbers on left side of list equal amount of deaths before the option is unlocked 0. Roll 3d6 for each stat 1. Roll 4d6 drop the lowest 2. Roll 3d6 eight times, drop the lowest two results 3. Array 10 10 10 10 10 10 4. OG Pre-gen Array - Humans - 17 16 14 11 9 8, Demi-Humans 16 14 11 9 9 7 100. Roll 1d20 for each stat

Caulkhead's Messy and Untested Rules for 5e to Hopefully Speed Up Combat...

 Initiative is decided by both sides (player and DM) rolling the same numbered die (d4 to d1000 any will do!), highest result goes first. Ties end in whatever manner the table deem fit.  Roll to see if you critically hit or miss, anything else hits. This goes for you too spellcasters, can't have you missing out on the fun. Roll damage at the same time as rolling for the above (or use optional damage rules below) Anything other than the PC controlled by the player - familiars, pets, retainers etc. can only be used to grant help action in combat.  Optional Damage/Combat Rules  (not all can be used at the same time, use your thinking box :) ) Everyone does flat average damage rounded up, players and DM. What are these things made of anyway? - Weapon(s) break on a 1 or explode* on highest roll. - "A scroll of mending methinks" Morale checks at half hp and half the number of creatures defeated in an encounter - "even dragons have had enough of your crap." Is everyone