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Showing posts from March, 2021

The Caulkhead Method or How I Play Games in a Forced Digital Age

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Just as there are ways to skin a Barghest Whelp, I think it's also useful to have multiple ways to play table top roleplaying/social interactive games. Either in person (ye olde times) or via some other electronic method taking advantage of the vast tubes of the internet. Usually these get boiled down into two categories of playstyle:  Tactical Grid Based Play - I have full spatial awareness of everything around me, and I know exactly where I am in this space. I have a token that I move around,  and the map reveals itself to me as I move the token. Theatre of the Mind   - I know generally where I am and where I would like to be, I have a conversation with the person running the game to clarify and rectify the environment as it appears around me. From my experience in playing games I have personally found  that tactical play is perhaps more suited to electronic virtual play and theatre of the mind works best in person.  But what if you want to play a game that isn't too focused
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  This is our current campaign map I just took the island I live on and doubled it in size and added a bunch of weird locales that should not and do not exist. I had no real plans when putting this together and I am just organically adding dungeons were interested in running to particular areas. The home town is so close to the mountain and forest area that the current dungeons are in that I've forgone the use of overland travel rules for the moment, and plan on introducing those slowly at a later date. Created using Hexkit by Cone of Negative Energy  please buy stuff from them, Cecil makes some fantastic stuff.

What's the Big Idea?

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 I keep coming up with nice little nuggets of ideas in my head and promptly forgetting them! This is also no good and quite counter productive to my whole goal of starting this blog, so it's time to take some initiative and fix this issue. In my current game the 'Wight Isle' a twisted version of my home island. The players have recently finished our first dungeon, the fantastic Tomb of the Serpent Kings and are chomping at the bit for more dungeons to explore. They've heard some rumours about a dungeon in the hole of a massive oak tree (Hole in the Oak) in the local Hurstpark forest, and this looks to be the next adventure site. They also sold some seeds to magic-user called Apocalypse Ann, if anyone has checked out The Waking of Willowby Hall it's going to tie into that adventure and eventually point the players in that direction... hopefully. Now the main reason for me actually wanting to write this out. The current home town of 'Nippert' based up on my ac