Monsters from Ravenloft I6 converted for use in OSE
Barovian Villagers
The Barovians and their ancestors have lived in this valley for as long as anyone can remember. Their lives are deeply imbedded in their homes and their traditions . They are, by nature, very wary of strange peoples and customs, almost to the point of paranoia.
Armour Class 9 [10]
Hit Dice 2 (9hp)
Attacks 1 × weapon (1d6 or by weapon)
THAC0 18 [+1]
Movement 120’ (40’)
Saving Throws D12 W13 P14 B15 S16 (1)
Morale 6
Alignment Neutral
Number Appearing 1d8+2
Treasure Type S
- Unlucky: Villagers following the party in the castle cause encounters on a 1, 2, 3, and 4.
- Paranoid: Distrustful of strangers, new ideas and concepts to the point of being rude.
- Insight against Vampires: They know how to destroy vampires and the "The Devil Strahd" put a curse over the land because of some forgotten sin of their ancestors.
Vistani
Vistani' traditions, humor, and language are dark and mysterious. Only the Vistani can pass through Barovia at will. Their leader, Madam Eva, foreshadows the events that befall adventurers. Vistani may be found anywhere.
Armour Class 5 [14]
Hit Dice 5 (22hp)
Attacks 1 × weapon (1d8 or by weapon)
THAC0 15 [+4]
Movement 120’ (40’)
Saving Throws D10 W11 P12 B13 S14 (5)
Morale 8
Alignment Neutral
Number Appearing 3d10
Treasure Type T
- Cryptic: Speak in long flowing riddles of often useless information. Will try to appear helpful but often lies.
- Conniving: Offers to sell potion to protect against vampires, potion is useless, will try and get as much money as possible
- Obedient: The Vistani are in the service of Strahd von Zarovich and fear the consequences of disobedience.
Strahd Zombies
Strahd zombies are a form of undead that serve the vampire Strahd von Zarovich. They were called into being through a dark magic, now forgotten even by Strahd himself. Strahd zombies were created from the long-dead guards of Castle Ravenloft.
Armour Class 7 [12]
Hit Dice 4 (18hp)
Attacks 1 × weapon (1d8 or by weapon)
THAC0 16 [+3]
Movement 60’ (20’)
Saving Throws D10 W11 P12 B13 S14 (4)
Morale 12
Alignment Neutral
Number Appearing 1d10
Treasure Type Nil
- Undead: Make no noise, until they attack. Immune to effects that affect living creatures (e.g. poison). Immune to mind-affecting or mind-reading spells (e.g. charm, hold, sleep).
- Fragile: Any hit of 5 points or more severs parts of their bodies.
- Undying: Severed limbs continue to attack, damage to any body part damages the whole creature.
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